Use Weapon Package
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The Use Weapon Package governs the behavior for an actor using weapons.
Package Specific Data[edit | edit source]
- Weapon: Choose a specific weapon or weapon type.
- Location: Standard Location data. Where to stand while using weapon.
- Target:
- If checked, select a reference to shoot at.
- If not checked, actor will fire weapon in the air in the direction they are facing.
- Target Location: Standard Location data. If checked, actor will wait at the Location (not firing) until target is within target location.
- Flags:
- Hold Fire When Blocked: Will not shoot if shot is blocked by a movable object.
- Crouch to Reload: Self explanatory.
- Always Hit: Shots will be treated as having hit the target, even if they hit something else.
- Do No Damage: Shots may hit target, but will not deal any damage.
- Fire Rate:
- Auto fire: Actor will fire full clips as fast as he can.
- Volley fire: Actor will fire volleys (randomly choosing volley size between Min and Max each time), with the specified pause (randomly choosing between min and max, in seconds).
- Fire Count:
- Repeat fire: Actor will continue to fire as specified in Fire Rate. With this selection, package has no "Done" state.
- Number of bursts: Actor will fire the specified number of bursts (defined according to Fire Rate), and then stop firing and be considered "Done".
Flags[edit | edit source]
- Pretend In Combat: Invalid.
- Continue During Combat: Invalid.
Behavior[edit | edit source]
- Actor will move to the specified Location.
- The actor will then shoot at the Target using the rules specified by the Flags, Fire Rate, and Fire Count.
- If Target Location is specified, the actor will wait for the Target to enter the target location before firing.