Movable Static
Revision as of 10:51, 7 January 2009 by imported>Henning
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MovableStatic Dialog
- ID: Unique identifier for this form.
- Name: Display name.
- Model: Displays the model for this object.
- Edit: Chooses the model for this object.
- Edit Destruction Data: Sets the damage states if an object is destructable.
- Looping Sound: Sets the sound played for this object.
- Flags:
- Quest Item: If checked, item is not cleaned up when a cell is reset (and are not cleared from reset inventories) and warning will appear in the editor that item is a quest object before performing operations on it.
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
- Obstacle:
- On Local Map: If checked, the item is seen on the local map in-game.