Light
Revision as of 17:26, 4 December 2008 by imported>Mcarofano
Link to TES4 Construction Set Wiki: Light
Light Dialog
- ID: Unique indentifier for this form.
- Script: Selects the script for this object.
- Script edit button: Opens the script for editing.
- FOV:
- Falloff Exponent:
- Radius:
- Color:
- Flicker Effect:
- Flags:
- Quest Item:
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
- Visible When Distant:
- Obstacle:
- Model: Displays the model for this object.
- Edit: Chooses the model for this object.
- Select TESSound: Sets the sound file for the object.
- Add Destruction Data: Sets the damage states if an object is destructable.
- This light can be carried:
- Can Carry:
- Off by default:
- Name: Sets the display name.
- Inventory image: Filename of texture (.DDS) if light can be carried in inventory. Click Edit to browse.
- Message icon: Filename of texture (.DDS) used in HUD. Click Edit to browse.
- Weight:
- Time:
- Value: