KillAllActors

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Revision as of 14:54, 25 November 2008 by imported>Bnesmith
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Syntax:

KillAllActors


Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.


As with KillActor, essential actors will be made "unconscious" (in their normal temporary "dead" state).


Obviously, a function to be used with extreme caution...