Ingestible

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Revision as of 01:20, 14 January 2009 by imported>JT
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Anything an actor can consume is an ingestible, this includes food, chems, and even stealthboys.

Ingestible Dialog

  • Inventory image: Filename for the icon (.dds) shown on the inventory screen.
  • Message icon: Filename for the icon (.dds) that is shown in the HUD alongside a message when an item is added to your inventory.
  • Model: Filename for the 3D art (.NIF) used to display the item in the world.
  • Add Destruction Data: Button that can set up the item's destructible states.
  • Use Sound: Filename for the sound that is played when the potion is taken.
  • Addiction Chance: The risk that taking a chem will make the player character addicted to it. This value is not a raw chance. It's a value folded into a formula that determines a percentage chance. Most chems have a toxic build up effect. The first few times you take them are safe. Then the chance of addiction begins to climb. This value determines how quickly they climb.
  • Addiction: This is the Actor Effect that the actor will suffer if he becomes addicted.
  • Equip Type: Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it.
  • Effects: The list of Base Effects that the ingestible will apply to the actor.

Effects

Only Base Effects with the "Self" checkbox marked may be used in Ingestibles.