Ingestible
Revision as of 16:52, 24 November 2008 by imported>Bnesmith
Anything an actor can consume is an ingestible, this includes food, chems, and even stealthboys.
Ingestible Dialog
- Inventory image: Filename for the icon (.dds) shown on the inventory screen.
- Message icon: Filename for the icon (.dds) that is shown in the HUD alongside a message when an item is added to your inventory.
- Model: Filename for the 3D art (.NIF) used to display the item in the world.
- Add Destruction Data: Button that can set up the item's destructible states.
- Use Sound: Filename for the sound that is played when the potion is taken.
- Addiction Chance: The risk that taking a chem will make the player character addicted to it. This value is not a raw chance. It's a value folded into a formula that determines a percentage chance. Most chems have a toxic build up effect. The first few times you take them are safe. Then the chance of addiction begins to climb. This value determines how quickly they climb.
- Addiction: This is the Actor Effect that the actor will suffer if he becomes addicted.
- Equip Type: Classifies the potion (food, chem, etc.), and determines how the hotkey will be displayed for it.
- Efects: The list of base effects that the ingesitble will apply to the actor.