HasFriendDisposition
Revision as of 14:47, 26 November 2008 by imported>Kkuhlmann
Description
*HasFriendDisposition function returns 1 if the actor who it is called on is equal or greater to the friend disposition game setting. It is called on a Reference and takes no parameters. It is also a Condition Function.
Syntax
[ActorREF.]HasFriendDispostion
Examples
FreddyRef.HasFriendDispostion
Will return 1 if Freddy has the friend disposition or 0 if not.
Notes
- None at this time
See Also
CheckSpeechDispositionBoost
FriendDispositionBoost
SetDisposition
Reference
None provided.