HasFriendDisposition

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Revision as of 14:47, 26 November 2008 by imported>Kkuhlmann
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Description

*HasFriendDisposition function returns 1 if the actor who it is called on is equal or greater to the friend disposition game setting. It is called on a Reference and takes no parameters. It is also a Condition Function.

Syntax

[ActorREF.]HasFriendDispostion

Examples

FreddyRef.HasFriendDispostion

Will return 1 if Freddy has the friend disposition or 0 if not.

Notes

  • None at this time


See Also

CheckSpeechDispositionBoost
FriendDispositionBoost
SetDisposition

Reference

None provided.