FMoveNoWeaponMult
Revision as of 19:56, 18 December 2008 by imported>SnakeChomp (Add possible workaround information)
fMoveNoWeaponMult | |
Default value | 1.1 |
Description | This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player! |
Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.