FMineExteriorRadiusMult
Revision as of 11:47, 14 December 2008 by imported>SnakeChomp (Use the setting template)
fMineExteriorRadiusMult | |
Default value | 1.6 |
Description | This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance, 2 is twice the normal distance, etc. The "normal distance" is specified as the "Proximity" value of the projectile form for the mine. |