Detection Tab

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Revision as of 13:40, 1 December 2008 by imported>Kkuhlmann
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The following dialogue parameters are per combat group timer. A random time is chosen between fCombatDetectionDialogueIdleMinElapsedTime and fCombatDetectionDialogueIdleMaxElapsedTime.

  • AlertIdle: Said periodically while a combat group is searching for a target they have never detected before.
  • AlertToCombat: Said when an NPC who is searching detects the target they want to attack and begin to attack.
  • AlertToNormal: Said when an NPC who is searching for someone they wanted to attack but are now giving up the search and ending combat.
  • CombatToLost: Said when an NPC can no longer detect a target they were fighting and is now going to search for them.
  • CombatToNormal: Said when an NPC can no longer detect a target they were fighting but is not going to search for them.
  • LostIdle: Said periodically while a combat group is searching for a target they have detected before, but they have lost.
  • LostToCombat: Said when an NPC is searching for a target they were previously attacking and can now detect that target and are going to begin attacking again.
  • LostToNormal: Said when an NPC is searching for a target they were previously attacking and is now giving up the search and ending combat.
  • NormalToAlert: Said when an NPC starts noticing a target they want to attack, but cannot detect them, so they begin to search for the target.
  • NormalToCombat: Said when an NPC begins to attack a target who they never noticed, or a target who they did not want to attack until the target attacked them.
  • StartCombatResponse: