DamageObject
Revision as of 11:29, 12 August 2009 by imported>Geckbot (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
Description
DamageObject Applies damage to a destructible object which is not already destroyed. Does not work for objects which have health (such as weapons). It is called on a reference and takes a float which is the amount of damage to apply.
Syntax
[ObjectREF.]DamageObject float
Examples
CarRef.DamageObject 25.4
The car will take 25.4 points of damage.
carRef.do 25.4
Notes
- None at this time
See Also
Reference
None provided.