Critical Hit Chance Formula
Critical Hit Chance = PerkModifiers(ConditionFactor * (LuckFactor + CritChanceBonuses) * WeaponFactor) + VATSFactor
PerkModifiers is a function that modifies the input value using any perks active on the actor that have a "Calculate My Critical Hit Chance" Entry Point and returns the result.
ConditionFactor = WeaponCondition * fWeaponConditionCriticalChanceMult
- fWeaponConditionCriticalChanceMult = 0.1
- WeaponCondition is 10 at 100% condition, 5 at 50% condition, and etc.
LuckFactor = fAVDCritLuckBase + ActorLuckValue * fAVDCritLuckMult
- fAVDCritLuckBase = 0
- fAVDCritLuckMult = 1
- ActorLuckValue is the actor's luck value.
CritChanceBonuses are granted by certain abilities. For example, the Finesse perk is implemented as an ability which applies the "Increase Critical Chance" effect with a magnitute of 5, resulting in a value of 5 for CritChanceBonuses.
WeaponFactor is the "Crit % Mult" specified on the weapon form. For automatic weapons, this value is divided by the "Fire Rate", also specified on the weapon form. For example, an Assault Rifle has a "Crit % Mult" of 1.0, and a "Fire Rate" of 8, so the WeaponFactor will be 0.125.
VATSFactor = fVATSCriticalChanceBonus
- fVATSCriticalChanceBonus = 15
- This value is zero unless the attack is being made using VATS.
- fVATSCriticalChanceBonus = 15