Creating a new vendor
Revision as of 15:08, 28 April 2009 by imported>Qazaaq (moving vendor instructions [needs some work still])
- Create a new NPC.
- Create a Quest, tick start game enabled, enter a quest ID and then click "Ok", then open the quest again.
- Go into the topics tab of your quest, right click the white list on the left, click add topic, scroll down to "GREETING"
- Also, create a new topic by right clicking on the list where you found "GREETING"
- Right click the info tab of your GREETING and click new, make the response text whatever you want, this is what he'll say when you first talk to him. (Leave the prompt clear)
- This is very important, right click the "conditions" tab and select new, click the "INVALID" button and scroll down to your NPC's ID (Make it == 1). This makes it so that only your NPC will use the custom greeting you created.
- Go to the new topic you created earlier, by using the same methods you used to create the GREETING.
- (right click the "conditions" tab and select new, click the "INVALID" button and scroll down to your NPC's ID (Make it == 1)
- Response text: (This is what he'll say when you click the "Buy" Button)
- Prompt: (Whatever you want it to be) Example: I'd like to buy something.
- Now, at the bottom in the "Result Script (Begin)" box type: SHOWBARTERMENU
- Create a NEW (Meaning new ID etc.) container, put it inside your store's cell but somewhere where the player can't reach it, put whatever you want in it, this is what the merchant will sell (Hint: Caps)
- Place your NPC inside your store, double click him in the render window and select merchant container, and scroll down to your container's ID, click okay, save and you're done.
- Go to you quest's topic tab again and click the GREETING, go over to the "Add Topic" tab, right click it, select Add Topic and select your "Buy" topic ID.
Optional
Phew, now, if you want to talk to him through an intercom.
- Go to the Talking Activator Tab under "actors" and create a new one (New ID) and put it in your house.
- Double click your NPC inside the store, at the top type a new ID at the top where it says "Reference Editor ID"
- Create a new script:
ScriptName scriptID Begin OnActivate setTalkingActivatorActor VendorReferenceID activate End
- and attach the script to your talking activator