BuildRef

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Revision as of 19:29, 28 June 2014 by imported>Odessa (more concise)
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< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Takes a mod index as an integer set by GetModIndex and the decimal converted formID of an object, which may be either a reference or base form, and returns a reference to it.

This can be used to reference forms contained in non-dependent external modules, but great care must be taken as invalid usage may crash the game.

Syntax

[help]
(form) BuildRef ModIndex:int DecimalFormID:int

Example

int iModIndex
ref rRainySmiles

if IsModLoaded "SomePopularCompanionMod.esp"
    set iModIndex to GetModIndex "SomePopularCompanionMod.esp"
    set rRainySmiles to BuildRef iModIndex 1068677
endif

Notes

  • Remember that if one uses an invalid decimal form ID then it will likely crash the game. This may be an issue if the form is non existent or different in past or future versions of the referenced module, or if two distinct modules are given the same file name.

See Also