BodyPartData
Revision as of 15:04, 24 November 2008 by imported>Bnesmith
BodyPartData Dialog
Body parts are identified in the GECK under Actors/BodyPartData. Right click on an empty slot in the Editor ID list and select New from the menu to display the BodyPartData window.
- ID: Object form ID. A unique name to identify the object form.
- Skeleton Model: Name file for the model whose parts are descibed by this object.
- Part Data: Right-click or double-click an existing item in this window to bring up the BodyPart window.
- Part Name: Display name of the part.
- Part Type: The assigned type of body part.
- Node Name: The specific bone (node) that the body part is attached to.
- VATS Target: The bone (node) that is used by VATS to identify this part.
- Damage Mult: The damage multiplier used for damage done to this body part.
- Health Percent: The percentage of the actor's total health that is assigned to this body part.
- Hit Chance: The base percentage change to hit this body part target in VATS.
- Actor Value: The actor value that will be affected when this body part is reduced to zero.
- Flags: Mark body part as severable or explosive, enable headtracking, etc.