Auto Aim Settings

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Revision as of 07:59, 22 January 2009 by imported>Thedamned
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These settings control the behavior of the auto aim feature. The game engine relies on the auto aim feature to direct the player's shots towards the cross hairs. Without auto aim, the bullet follows the path where the weapon barrel is pointing. Unfortunately, the barrels for most weapons are not aligned to shoot directly at the cross hair. Auto aim corrects this up to a certain distance, but beyond this distance bullets will fly off course. This is most noticeable with the sniper rifle. You must aim at the targets waist in order to hit their head when shooting at long range because auto aim is not functional at that distance with default settings.


Setting Default Description
fAutoAimMaxDegrees 3 This setting controls the max distance from the target your cross-hair can be and still "activate" auto aim. The higher this value the farther away your cross-hair can be, the lower the value the closer your cross-hair must be. Setting this value to 0 will "remove" auto aim. Setting this value past 40 seems to have no effect. (This setting only affects 1ST person shooting)
fAutoAimMaxDegrees3rdPerson 10 This setting controls the max distance from the target your cross-hair can be and still "activate" auto aim. The higher this value the farther away your cross-hair can be from the target. Setting this value below 8 is NOT recommended as it can break 3rd person aiming for some guns and even a value below the default 10 can be partially buggy. Setting this value past 40 seems to have no effect. (This setting only affects 3RD person shooting)
fAutoAimMaxDegreesMelee 90 The value of this setting has an unknown effect on gameplay
fAutoAimMaxDegreesMiss 3 The value of this setting has an unknown effect on gameplay
fAutoAimMaxDegreesVATS 15 The value of this setting has an unknown effect on gameplay
fAutoAimMaxDistance 1800 This setting affects the maximum range at which auto aim will activate. The higher this value the further away your bullets will be guided to the cross-hair. Setting this value lower than the default 1800 is not recommended as it will cause your aim to become "broken". Higher values will allow weapons to hit targets further away with more real-time accuracy (this is different than weapon spread). The distance of this setting appears to originate from where the camera is situated and NOT from where the actor is situated. 100 units of game value appear to be about 1 meter of actual distance (more tested needed for this).
fAutoAimMeleeChaseMult 1 The value of this setting has an unknown effect on gameplay
fAutoAimMissRatioHigh 1.3 The value of this setting has an unknown effect on gameplay
fAutoAimMissRatioLow 1 The value of this setting has an unknown effect on gameplay
fAutoAimScreenPercentage 10 The value of this setting has an unknown effect on gameplay