Activator

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Revision as of 16:31, 3 December 2008 by imported>Henning
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An activator is a World Object can be used (or activated) by an actor or another activator.

Activator Dialog[edit | edit source]

  • ID: Unique indentifier for this form.
  • Name: Display name.
  • Script: Selects the script for this object.
    • Script edit button: Opens the script for editing.
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Sounds:
    • Activate: Sound that plays when object is activated.
    • Looping: Selects the looping sound for this object.
  • NavMesh Generation Import Option: Sets how the object interacts with navmesh generation.
    • Collision Geometry: Navmesh will test against the collision of the object.
    • Bounding Box: Navmesh will test against the bounding box of the object.
    • Filter: Navmesh will ignore the object completely.
    • Ground: Navmesh will treat the object like it is part of the ground.
  • Water Type: Editor ID of water type, if applicable.
  • Radio Station: Editor ID of the Radio Station, for radio activators.
  • Add Destruction Data: Sets the damage states if an object is destructable.
  • Flags:
    • Dangerous:
    • Obstacle:
    • On Local Map:
    • Has Tree LOD:
    • Quest Item:
    • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
    • Visible When Distant:
    • Child Can Use:
    • Has Platform/Language Specific Textures: