Talk:SetGlobalTimeMultiplier
Revision as of 17:13, 15 February 2010 by imported>JT
So would 0 be = completely stopped like VATS? --ReinhartMenken 10:35, 24 Febuary 2009 (EST)
- Perhaps. The Beth-given notes don't define 0, so you'd have to try it to see.
- DragoonWraith · talk · 17:39, 24 February 2009 (UTC)
- My game exploded when I called this function with a value of 0 from the console. I don't recommend trying this. :)
- --SnakeChomp 02:21, 25 February 2009 (UTC)
- Very late response, but for posterity purposes: VATS is not completely stopped. Time still proceeds very slowly. Unless of course you're referring to the "targetting" segment rather than the "implementation", but in that case that's a hard-coded engine effect. --JT 22:13, 15 February 2010 (UTC)