Category:World Spaces
Link to TES4 Construction Set Wiki: World Spaces
World Spaces Dialog
A world space is simply an entire world, with its own landscape, sky and weather. All exterior cells belong to a worldspace -- in Oblivion, most of the exterior is in the Tamriel worldspace, but there are many more worldspaces used in the game, and adding a new worldspace is relatively simple.
Worldspaces can share landscape with a Parent worldspace (for example, all the city worldspaces in Oblivion have Tamriel as a parent), or they can use an entirely different landscape (for example, all the Oblivion Gate worldspaces).
- Name: Editor ID of the worldspace
- Parent Worldspace: If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.
Sharable Data - The following fields are only available if this worldspace has no Parent.
- Use LOD Data: If checked, LOD Data is enabled for World Space
- LOD Water Height: Elevation that LOD water appears
- LOD Water Type: Editor ID of water type
- Use Image Space Data: If checked, specified IS data will be enabled for World Space
- Image Space:
- Use Water Data: If checked, specified IS data will be enabled for World Space
- Water: Select the Water Type used in this worldspace.
- Use Climate Data: If checked, specified climate data will be enabled for World Space
- Climate: Select the Climate for this worldspace.
- Use Land Data: If checked, land data will be enabled for World Space
- Default Land Height: Specifies land elevation value
- Default Water Height: Specifies default water elevation value
Use Map Data: If you want a custom world map, select the DDS file here.
- Map Image:
- Usable Dimensions: Set the limits of the playable area of the worldspace (NW corner to SE corner).
- Cell Coordinates:
World Map Offset Data
- Cell X Offset:
- Cell Y Offset:
- World Map Scale:
- Canopy Shadow:
- Can't Fast Travel From Here: No Fast Travel from this worldspace
- Can't Wait: No waiting in this worldspace
- No LOD Water: Disable LOD water (for worldspaces where there is no water or where the view is restricted)
- Small World: Mark this as a small worldspace (speeds up certain processing for small worldspaces)
- Music: Default music type used in this worldspace
- Encounter Zone:
- Output Cell Ref Counts: