Category:Perk
Revision as of 23:55, 21 December 2008 by imported>Quetzilla (→Perk Dialog)
Perks are abilities received by players as they gain levels and play through the game. Or, instead of receiving a new Perk, the player may add a rank to an existing Perk, thereby increasing its effectiveness (if that Perk had more than one allowable rank).
Perk Dialog
- ID: The label used to identify this object type. It must be unique among all IDs, forms and references.
- Name: The display name for this perk.
- Perk Icon: The name of the file that contains the perk icon graphic.
- Trait: Unused. A check box that identifies this Perk as a Trait instead of a standard perk. A trait is selected at the time of character creation. A perk is selected during level advancement.
- Playable: A check box that identifies (when checked) that the perk can be chosen by the player when leveling up.
- Hidden: The perk does not show up in the user interface.
- Level: The minimum player level where this perk becomes available.
- Num Ranks: The total number of ranks available for this perk. Usually three, although there are perks that have only one rank.
- Perk Descripton: The full, display description of the perk.
- Conditions: Sets the conditions necessary to make this perk available. Usually these are actor value S.P.E.C.I.A.L. conditions.
- Perk Entries: Each line describes the variations of the perk at different ranks. Double click on a line to edit it.
- Rank: Number rank. Lower ranks are granted first.
- Priority: Used to control order of operations when two perk entries affect the same values.
- Type: Either quest, ability, or Entry Point. See Perk Entry for more information.
- Data 1-4: Each Entry Point may have a number of parameters associated with it. These show up in the Data 1 - Data 4 fields. What the parameters are depends entirely on which Entry Point is selected.
Pages in category "Perk"
The following 5 pages are in this category, out of 5 total.