WaterType

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Revision as of 23:34, 17 October 2009 by imported>Truant (added missing tabs and headings)
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Link to TES4 Construction Set Wiki: Water Type

WaterType Dialog

  • ID: Editor ID for the water type.
  • Causes n damage per second: Checkbox to activate water damage where n is the number of health points lost per second while in this water type. (Not used. Use the Spell effect drop box instead.)
  • Name: Display name for the liquid.
  • Spell effect: Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects.
  • Unlabeled dropdown list: Changes what is displayed in the first preview window.
  • 2nd unlabeled dropdown list: Changes what is displayed in the second preview window.

Water Color Tab

  • Shallow Color:
  • Deep Color:
  • Reflection Color:
  • Displacement Simulator:
    • Force:
    • Velocity:
    • Falloff:
    • Dampner:
    • Starting Size:
  • Rain Simulator:
    • Force:
    • Velocity:
    • Falloff:
    • Dampner:
    • Starting Size:
  • Add Blend Texture: Not in use. (Removed?)

Water Properties Tab

  • Open Sound:
  • Material ID:
  • Opacity:
  • Reflectivity Amount:
  • Distortion Amount:
  • Fresnel Amount:
  • Sun Power:
  • Shininess:
  • Reflection HDR Modifier:
  • Light Radius:
  • Light Brightness:

Noise Generator Tab

Sliders to effect the normals on the water surface. The seven provided sliders alter the noise waves in different ways to produce different noise-maps.

  • Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
  • Noise Type: Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
  • X Frequency:
  • Y Frequency:
  • Octaves:
  • Amplitude:
  • Lacunarity:
  • Bias:
  • Gain:
  • Random Seed: A number used with the Generate button to create different noise-maps.
  • Generate: Used to create the noise texture for that layer.
  • Export: Used to save out the noise-map to a .dds texture file.

Noise Properties Tab

Sliders for modifying noise properties.

  • Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
  • Wind Direction:
  • Wind Speed:
  • Amplitude Scale:
  • UV Scale:
  • Noise Scale: Determines how exaggerated the normals will be.
  • Depth Falloff Start: Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
  • Depth Falloff End: Where the alpha fadeoff ends.
  • Select Noise: Noise texture filename (.dds). Click Select Noise to browse for the texture.

Fog Properties Tab

Sliders for modifying fog properties.

  • Unlabeled dropdown list:
  • Fog Amount:
  • Fog Distance - Near Plane:
  • Fog Distance - Far Plane: