WaterType
Revision as of 23:34, 17 October 2009 by imported>Truant (added missing tabs and headings)
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Link to TES4 Construction Set Wiki: Water Type
WaterType Dialog
- ID: Editor ID for the water type.
- Causes n damage per second: Checkbox to activate water damage where n is the number of health points lost per second while in this water type. (Not used. Use the Spell effect drop box instead.)
- Name: Display name for the liquid.
- Spell effect: Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects.
- Unlabeled dropdown list: Changes what is displayed in the first preview window.
- 2nd unlabeled dropdown list: Changes what is displayed in the second preview window.
Water Color Tab
- Shallow Color:
- Deep Color:
- Reflection Color:
- Displacement Simulator:
- Force:
- Velocity:
- Falloff:
- Dampner:
- Starting Size:
- Rain Simulator:
- Force:
- Velocity:
- Falloff:
- Dampner:
- Starting Size:
- Add Blend Texture: Not in use. (Removed?)
Water Properties Tab
- Open Sound:
- Material ID:
- Opacity:
- Reflectivity Amount:
- Distortion Amount:
- Fresnel Amount:
- Sun Power:
- Shininess:
- Reflection HDR Modifier:
- Light Radius:
- Light Brightness:
Noise Generator Tab
Sliders to effect the normals on the water surface. The seven provided sliders alter the noise waves in different ways to produce different noise-maps.
- Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
- Noise Type: Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
- X Frequency:
- Y Frequency:
- Octaves:
- Amplitude:
- Lacunarity:
- Bias:
- Gain:
- Random Seed: A number used with the Generate button to create different noise-maps.
- Generate: Used to create the noise texture for that layer.
- Export: Used to save out the noise-map to a .dds texture file.
Noise Properties Tab
Sliders for modifying noise properties.
- Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
- Wind Direction:
- Wind Speed:
- Amplitude Scale:
- UV Scale:
- Noise Scale: Determines how exaggerated the normals will be.
- Depth Falloff Start: Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
- Depth Falloff End: Where the alpha fadeoff ends.
- Select Noise: Noise texture filename (.dds). Click Select Noise to browse for the texture.
Fog Properties Tab
Sliders for modifying fog properties.
- Unlabeled dropdown list:
- Fog Amount:
- Fog Distance - Near Plane:
- Fog Distance - Far Plane: