WaterType

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Revision as of 12:34, 24 April 2007 by imported>JSweeney
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Link to TES4 Construction Set Wiki: Water Type

WaterType Dialog

  • Spell effect: Editor ID for the Spell (if applicable).
  • Name: Display name for the liquid.
  • Unlabeled dropdown list: Changes what is displayed in the first preview window.
  • 2nd unlabeled dropdown list: Changes what is displayed in the second preview window.
  • Water Color:
    • Add Blend Texture: Not in use.
  • Water Properties: Sliders have been added to modify settings.
  • Noise Generator: Sliders to effect the normals on the water surface.
    • Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
    • Noise Type: Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
    • Sliders: The seven provided sliders alter the noise waves in different ways to produce different noise-maps.
    • Random Seed: A number used with the Generate button to create different noise-maps.
    • Generate: Used to create the noise texture for that layer.
    • Export: Used to save out the noise-map to a .dds texture file.
  • Noise Properties: Sliders are included for many of the settings.
    • Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
    • Noise Scale: Determines how exaggerated the normals will be.
    • Depth Falloff Start: Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
    • Depth Falloff End: Where the alpha fadeoff ends.
    • Select Noise: Noise texture filename (.dds). Click Select Noise to browse for the texture.