WaterType
Revision as of 12:34, 24 April 2007 by imported>JSweeney
Link to TES4 Construction Set Wiki: Water Type
WaterType Dialog
- Spell effect: Editor ID for the Spell (if applicable).
- Name: Display name for the liquid.
- Unlabeled dropdown list: Changes what is displayed in the first preview window.
- 2nd unlabeled dropdown list: Changes what is displayed in the second preview window.
- Water Color:
- Add Blend Texture: Not in use.
- Water Properties: Sliders have been added to modify settings.
- Noise Generator: Sliders to effect the normals on the water surface.
- Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
- Noise Type: Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
- Sliders: The seven provided sliders alter the noise waves in different ways to produce different noise-maps.
- Random Seed: A number used with the Generate button to create different noise-maps.
- Generate: Used to create the noise texture for that layer.
- Export: Used to save out the noise-map to a .dds texture file.
- Noise Properties: Sliders are included for many of the settings.
- Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
- Noise Scale: Determines how exaggerated the normals will be.
- Depth Falloff Start: Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
- Depth Falloff End: Where the alpha fadeoff ends.
- Select Noise: Noise texture filename (.dds). Click Select Noise to browse for the texture.