VATS Settings
Revision as of 21:01, 7 April 2009 by imported>Henning (Added Description for fVATSParalyzePalmChance)
This article is incomplete. You can help by filling in any blank descriptions. Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
These settings control the behavior of VATS.
Setting | Default | Description |
fVATSAutomaticMeleeDamageMult | 2 | The value of this setting has an unknown effect on gameplay |
fVATSCameraCutAwayDistance | 30 | The value of this setting has an unknown effect on gameplay |
fVATSCameraDollyMin | 1536 | The value of this setting has an unknown effect on gameplay |
fVATSCriticalChanceBonus | 15 | Used in the Critical Hit Chance Formula |
fVATSDamageToWeaponMult | 5 | This Setting controls how much extra damage is done to a weapon when fired in VATS. It is a multiplier of the base single shot damage for that weapon. |
fVATSDestructibleMult | 1.25 | The value of this setting has an unknown effect on gameplay |
fVATSDistanceFactor | 2 | Controls how rapidly the chance to hit decreases as the range of the target increases. The rate is non linear. Smaller values slow the rate accuracy decreases, larger settings increases the rate. |
fVATSGrenadeTargetArea | 1640 | The value of this setting has an unknown effect on gameplay |
fVATSH2HWarpDistanceMult | 0.27 | The value of this setting has an unknown effect on gameplay |
fVATSHitChanceMult | 1 | The value of this setting has an unknown effect on gameplay |
fVATSMaxChance | 95 | The maximum chance to hit a target in VATS. |
fVATSMaxEngageDistance | 5000 | Actors which are farther away than this will not be considered a valid target for VATS. |
fVATSMeleeMaxDistance | 300 | The value of this setting has an unknown effect on gameplay |
fVATSMeleeReachMult | 2 | The value of this setting has an unknown effect on gameplay |
fVATSMeleeWarpDistanceMult | 0.32 | The value of this setting has an unknown effect on gameplay |
fVATSParalyzePalmChance | 0.3 | This value is the chance of triggering the paralyzing palm effect per hit in VATS. |
fVATSPlaybackDelay | 0.17 | The value of this setting has an unknown effect on gameplay |
fVATSPlayerDamageMult | 0.1 | All damage taken by the player is multiplied by this value when VATS is active. |
fVATSRangeSpreadMax | 3 | The value of this setting has an unknown effect on gameplay |
fVATSRangeSpreadUncertainty | 0.7 | The value of this setting has an unknown effect on gameplay |
fVATSShotBurstTime | 0.43 | The value of this setting has an unknown effect on gameplay |
fVATSShotLongBurstTime | 1.75 | The value of this setting has an unknown effect on gameplay |
fVATSSkillFactor | 1 | The value of this setting has an unknown effect on gameplay |
fVATSSpreadMult | 0.5 | Gun spread as determined by the Gun Spread Formula is multiplied by this value while in VATS. |
fVATSStealthMult | 0.5 | The value of this setting has an unknown effect on gameplay |
fVATSStrangerDistance | 164 | The value of this setting has an unknown effect on gameplay |
fVATSStrangerOdds | 0.1 | The value of this setting has an unknown effect on gameplay |
iVATSStrangerMaxHP | 150 | The value of this setting has an unknown effect on gameplay |
iVATSConcentratedFireBonus | 5 | The value of this setting has an unknown effect on gameplay |