SetRestrained

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Revision as of 12:49, 15 December 2008 by imported>Haama (Removing space to prevent sorting bug)
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Syntax:

 SetRestrained flag 

Example:

 SetRestrained 1 

Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.


See Also

SetUnconscious