SetProjectileRefWeapon

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Revision as of 18:10, 7 June 2015 by imported>Jazzisparis (Created page with "{{Function |origin = JIP |summary = Sets the weapon that fired the calling live-projectile. This will have an effect on <i>Impact Data Set</i>, <i>Object Effect</i>, <i>Crit...")
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< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Sets the weapon that fired the calling live-projectile. This will have an effect on Impact Data Set, Object Effect, Critical Effect, and possibly more - all of which will be "inherited" from the new weapon.

Syntax

[help]
(weapon:ref) reference.SetProjectileRefWeapon newWeapon:ref

Example

liveProjRef.SetProjectileRefWeapon WeapNV44Revolver

Finding Live-Projectile References

The only way to get a live-projectile reference is by "ref-walking" - that is, walking through projectile references using the GetFirstRef and GetNextRef functions.

Example:

set rProj to GetFirstRef 51 3
while rProj
	; Do something
	set rProj to GetNextRef
loop

See Also