SetOnCrippledLimbEventHandler

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Revision as of 18:11, 24 January 2017 by imported>Jazzisparis (Created page with "{{Function |origin = JIP |summary = Sets/removes the specified '''UDF Script''' as a handler that will be invoked in the event the specified '''Actor''' has one of his limbs...")
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< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Sets/removes the specified UDF Script as a handler that will be invoked in the event the specified Actor has one of his limbs crippled.

When invoked, the script is passed with the Actor as the calling reference ("this"), and a single argument: an integer indicating which limb was crippled:

0	Head
1	Torso
2	Left Hand
3	Right Hand
4	Left Leg
5	Right Leg
6	Brain

Syntax

[help]
SetOnCrippledLimbEventHandler handlerScript:ref setORremove:1/0 actor:ref

Example

SetOnCrippledLimbEventHandler OnCrippledLimbUDF 1 SomeActor

Sets the OnCrippledLimbUDF script as a handler to be invoked when SomeActor becomes crippled.

SetOnCrippledLimbEventHandler OnCrippledLimbUDF 0 SomeActor

Removes the OnCrippledLimbUDF script as a handler of the above.

Handler Script

A skeleton handler script for this event:

scn	OnCrippledLimbUDF

int	iWhichLimb
ref	rActorRef

begin Function {iWhichLimb}

	set rActorRef to this

	(code)

end

See Also