SetEnemy

From the Fallout3 GECK Wiki
Revision as of 12:30, 12 August 2009 by imported>Geckbot (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
Jump to navigation Jump to search
< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

SetEnemy sets an enemy/neutral relationship between two factions. It is not called on a reference.

Syntax

[help]
SetEnemy Faction1 Faction2 F1toF2Flag{0,1} F2toF1Flag{0,1}

Examples

SetEnemy BrotherhoodSteelFaction EnclaveFaction

This makes the BrotherhoodSteelFaction and the EnclaveFaction Enemies of each other

SetEnemy BrotherhoodSteelFaction EnclaveFaction 1 0

This makes the BrotherhoodSteelFaction Neutral to EnclaveFaction but EnclaveFaction will treat BrotherhoodSteelFaction as an Enemy

Notes

  • The values for the flag mean:
    • 0 = Enemy (default)
    • 1 = Neutral

See Also