SetBodyPartTraitForm
Revision as of 19:59, 30 April 2015 by imported>Jazzisparis (Created page with "{{Function |origin = JIP |summary = Sets the form-type value of the specified trait (determined by <i>traitID</i>), of the specified body-part type (determined by <i>partID<...")
< [[::Category:Functions|Category:Functions]]
A function added by the JIP NVSE Plugin.
Description
Sets the form-type value of the specified trait (determined by traitID), of the specified body-part type (determined by partID) of the passed Body-Part data.
Syntax
(traitValue:ref) SetBodyPartTraitForm bodyPartData:ref partID:int{0-14} traitID:int{0-5} newValue:ref
Body-Part Type IDs
0 Torso 1 Head 1 2 Head 2 3 Left Arm 1 4 Left Arm 2 5 Right Arm 1 6 Right Arm 2 7 Left Leg 1 8 Left Leg 2 9 Left Leg 3 10 Right Leg 1 11 Right Leg 2 12 Right Leg 3 13 Brain 14 Weapon
Body-Part Form Trait IDs
0 Severable - Explosion Type 1 Explodable - Explosion Type 2 Severable - Generic Debris 3 Explodable - Generic Debris 4 Severable - Blood Spurt / Decal Impact Data 5 Explodable - Blood Spurt / Decal Impact Data
Example
SetBodyPartTraitForm NVGecko 0 1 LimbExplosion
Will set the Explosion Type (Explodable) of the Torso body-part of NVGecko to LimbExplosion.
SetBodyPartTraitForm NVGecko 5 2
Will set the Generic Debris (Severable) of the Right Arm 1 body-part of NVGecko to None.