Talk:GetHasNote
Active discussions
player.GetHasNote WorksEdit
I found a contradiction to the statement that this function is not called on a reference. It makes sense that this wouldn't be called on a reference, as it is designed to test if the player has a note.
RSCharlieQuestScript is an object script on a trigger box (RSCharlieQuestTrigger) in the interior cell RSCharlieNVDESTROYED. It uses "player.GetHasNote" in an if statement.