Difference between revisions of "Gun Spread Formula"
→Notes: The "spread" value on the weapon form is not used by the engine
imported>SnakeChomp (Improved formatting) |
imported>SnakeChomp (→Notes: The "spread" value on the weapon form is not used by the engine) |
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With a weapon skill of 100, the default values for fGunSpreadSkillBase and fGunSpreadSkillMult result a SkillFactor value of 0, negating the effects of running, crouching, or using iron sights, but not negating arms being crippled. | With a weapon skill of 100, the default values for fGunSpreadSkillBase and fGunSpreadSkillMult result a SkillFactor value of 0, negating the effects of running, crouching, or using iron sights, but not negating arms being crippled. | ||
The "spread" value on the [[Weapons|weapon form]] is ignored by the game engine. Only the "min spread" value is used. | |||
=== Variables not used by this formula === | === Variables not used by this formula === |