Difference between revisions of "GetActorBaseFlagsLow"
Additions, corrections
imported>Hemingway (Added bit numbers) |
imported>DoctaSax (Additions, corrections) |
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</pre> | </pre> | ||
==Actor Base Flags Low== | ==Actor Base Flags Low== | ||
*0 (1) = female | *0 (1) = female (NPCS), unknown (creatures) | ||
*1 (2) = essential | *1 (2) = essential (NPCs & creatures) | ||
*2 (4) = has chargen face | *2 (4) = has chargen face (NPCs), "weapon&shield?" (creatures, per FNVEdit) | ||
*3 (8) = respawn | *3 (8) = respawn (NPCs & creatures) | ||
*4 (16) = auto-calc stats | *4 (16) = auto-calc stats (NPCs), swims (creatures) | ||
*5 (32) = unknown | *5 (32) = unknown (NPCs), flies (creatures) | ||
*6 (64) = unknown | *6 (64) = unknown (NPCs), walks (creatures) | ||
*7 (128) = pc level mult | *7 (128) = pc level mult (NPCs & creatures) | ||
*8 (256) = | *8 (256) = unknown | ||
*9 (512) = no low-level processing | *9 (512) = no low-level processing (NPCs & creatures) | ||
*10 (1024) = unknown | *10 (1024) = unknown | ||
*11 (2048) = no blood spray | *11 (2048) = no blood spray (NPCs), unknown (creatures) | ||
*12 (4096) = no blood decal | *12 (4096) = no blood decal (NPCs), unknown (creatuers) | ||
*13 (8192) = unknown | *13 (8192) = unknown | ||
*14 (16384) = unknown | *14 (16384) = unknown | ||
*15 (32768) = unknown | *15 (32768) = unknown (NPCs), No head (creatures) | ||
==See Also== | ==See Also== | ||
*[[SetActorBaseFlagsLow]] | *[[SetActorBaseFlagsLow]] | ||
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*[[ClearBit]] | *[[ClearBit]] | ||
[[Category:Functions_(NVSE)]] | [[Category:Functions_(NVSE)]] | ||
==Notes== | |||
*1. Bit 8 (256) was described as "use template", but checking it on a templated base form or a base form used as a template always returns 0. | |||
*2. Bits 11 & 12 operate in the opposite way compared to the Geck. While in the geck, NPCs are flagged if they have blood spray and decal, the bits are only 1 if they don't. |