Difference between revisions of "GetActorBaseFlagsLow"

82 bytes added ,  05:55, 25 October 2015
Added bit numbers
imported>Odessa
(adapted from nvsewhatsnew)
 
imported>Hemingway
(Added bit numbers)
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==Actor Base Flags Low==
==Actor Base Flags Low==
*1 = female
*0 (1) = female
*2 = essential
*1 (2) = essential
*4 = has chargen face
*2 (4) = has chargen face
*8 = respawn
*3 (8) = respawn
*16 = auto-calc stats
*4 (16) = auto-calc stats
*32 = unknown
*5 (32) = unknown
*64 = unknown
*6 (64) = unknown
*128 = pc level mult
*7 (128) = pc level mult
*256 = use template
*8 (256) = use template
*512 = no low-level processing
*9 (512) = no low-level processing
*1024 = unknown
*10 (1024) = unknown
*2048 = no blood spray
*11 (2048) = no blood spray
*4096 = no blood decal
*12 (4096) = no blood decal
*8192 = unknown
*13 (8192) = unknown
*16384 = unknown
*14 (16384) = unknown
*32768 = unknown
*15 (32768) = unknown
==See Also==
==See Also==
*[[SetActorBaseFlagsLow]]
*[[SetActorBaseFlagsLow]]
*[[GetActorBaseFlagsHigh]]
*[[GetActorBaseFlagsHigh]]
*[[GetBit]]
*[[SetBit]]
*[[SetBit]]
*[[ClearBit]]
*[[ClearBit]]
[[Category:Functions_(NVSE)]]
[[Category:Functions_(NVSE)]]
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