imported>SnakeChomp |
imported>Quetzilla |
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| {{Setting
| | #redirect [[Movement Settings]] |
| |Default = 1.1
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| |Description = This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player!
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| }}
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| '''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
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| A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.
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