Difference between revisions of "Bethsoft Tutorial Layout"
→Laying out the Rest of the Cell
imported>Jimbob L. Greaves |
imported>Jimbob L. Greaves |
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[[Image:Overall_Layout02.jpg|650px|thumb|center|The Galley and Room portions of Vault 74. Placing two tiles on top of each other will give the effect of two storeys (Note: The Galley runs down the centre two squares of the larger room)]] | [[Image:Overall_Layout02.jpg|650px|thumb|center|The Galley and Room portions of Vault 74. Placing two tiles on top of each other will give the effect of two storeys (Note: The Galley runs down the centre two squares of the larger room)]] | ||
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Sometimes two different rooms that you want to connect are on a different grid. In this cell we were working on a 256 grid, up until we connected to the last room (the Overseers Office). This room is on a 128 grid so that the window can look out over the galley. Using a regular hall piece here wouldn't work. So, we need to use a "Plug Piece". In this case, we need to use "VHallSm1WayPlugR01". | Sometimes two different rooms that you want to connect are on a different grid. In this cell we were working on a 256 grid, up until we connected to the last room (the Overseers Office). This room is on a 128 grid so that the window can look out over the galley. Using a regular hall piece here wouldn't work. So, we need to use a "Plug Piece". In this case, we need to use "VHallSm1WayPlugR01". | ||