Difference between revisions of "Talk:Weapons"
→Does the GECK's DPS calculation take Critical Hits into account?
imported>DewiMorgan (→first shot on automatic weapons: nope, no joy.) |
imported>Mannon |
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:No it doesn't. Its just a calculation involving weapon damage, clip size, attack rate (on art and sound tab) and reload time (also on art and sound tab). Its purely a convenience for developers so that they don't unintentionally create overpowered weapons. | :No it doesn't. Its just a calculation involving weapon damage, clip size, attack rate (on art and sound tab) and reload time (also on art and sound tab). Its purely a convenience for developers so that they don't unintentionally create overpowered weapons. | ||
:--[[User:SnakeChomp|SnakeChomp]] 04:42, 8 January 2009 (UTC) | :--[[User:SnakeChomp|SnakeChomp]] 04:42, 8 January 2009 (UTC) | ||
::Actually from what I've read the NPCs use the DPS figure to decide which weapons to equip, rather than just the Damage figure. They pick the highest DPS weapon in their inventory that is in range. | |||
::[[User:Mannon|Mannon]] 11:56, 1 June 2009 (UTC) | |||
==Rock-It Launcher's 666 DPS and the affect of the Semi-Automatic Fire Delay Min/Max== | ==Rock-It Launcher's 666 DPS and the affect of the Semi-Automatic Fire Delay Min/Max== |