Difference between revisions of "Talk:Weapons"
→Base VATS To-Hit Chance
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== Base VATS To-Hit Chance == | == Base VATS To-Hit Chance == | ||
I'm not sure if the recent changes to the description of this value are really accurate. The previous description was very specific in saying it is the chance to hit this weapon in when it is | I'm not sure if the recent changes to the description of this value are really accurate. The previous description was very specific in saying it is the chance to hit this weapon in when it is targeted in VATS, not that it is the chance to hit targets in VATS when attacking with this weapon. Leaving this note here for me so I remember to come back to it. | ||
<br>--[[User:SnakeChomp|SnakeChomp]] 19:34, 18 February 2009 (UTC) | <br>--[[User:SnakeChomp|SnakeChomp]] 19:34, 18 February 2009 (UTC) | ||
:I did a test of my own. I gave the 10mm pistol a 90 base vats to-hit chance and the .32 caliber pistol 0 base vats to-hit chance. Sure enough, when targeting a .32 pistol wielded by enemies (using a 10mm pistol), I had a 0% chance to hit it. When targeting a 10mm pistol (again using a 10mm pistol) I had a 95% chance to hit it (higher than the chance to hit the torso of the enemy!). For this test I had 100 small guns skill, fVATSDistanceFactor was set to 0, no other mods loaded and used the 1.1 patch. | |||
:--[[User:SnakeChomp|SnakeChomp]] 01:25, 19 February 2009 (UTC) |