Difference between revisions of "Talk:Weapons"
→Call me a noob but...
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OK. So I'm new to this whole G.E.C.K. thing and the tutorial didn't really explain it well. So, I've made a custom weapon, and I do the checky thing at the data files launcher, and I made it an active file, but when I load my game, the gun I made isn't in the inventory. When you save your custom weapon, does it even go to your saved story mode game? Or do i have to make a new one? | OK. So I'm new to this whole G.E.C.K. thing and the tutorial didn't really explain it well. So, I've made a custom weapon, and I do the checky thing at the data files launcher, and I made it an active file, but when I load my game, the gun I made isn't in the inventory. When you save your custom weapon, does it even go to your saved story mode game? Or do i have to make a new one? | ||
==Does the GECK's DPS calculation take Critical Hits into account?== | |||
Over at the Fallout Wikia, I do a lot of work on the Weapons page. There's recently been a suggestion to modify the DPS stat we show there to include the effects of critical hits. I was about to begin work on a calculation, but before I went too far, I wanted to see if the GECK's DPS stat already takes that into account or not. I suppose I could test this by opening the GECK and messing with the Crit % Mult stat to see if it affected the DPS, but I'm away from my desktop, and getting an answer here will help future users with the same question. Anyone know the answer? [[User:Servius|Servius]] 02:15, 8 January 2009 (UTC) |