Difference between revisions of "Talk:PlaceAtMe"
→Distance and Direction
imported>Hugepinball |
imported>Cipscis |
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:...since it makes no sense, and what I think it's trying to say is untrue (at least in FO3). That is, the specified object is always placed at the exact coordinates of the calling reference, wherever that may be. Of course if both objects have collision and at least one is subject to havok physics, it will be pushed out, but this has nothing to do with PlaceAtMe. | :...since it makes no sense, and what I think it's trying to say is untrue (at least in FO3). That is, the specified object is always placed at the exact coordinates of the calling reference, wherever that may be. Of course if both objects have collision and at least one is subject to havok physics, it will be pushed out, but this has nothing to do with PlaceAtMe. | ||
:--[[User:Hugepinball|Hugepinball]] 18:13, 3 March 2010 (UTC) | :--[[User:Hugepinball|Hugepinball]] 18:13, 3 March 2010 (UTC) | ||
::Oops! I didn't realise when I added the note about those parameters that the example used them. I've fixed the example now.<br /><br /> | |||
::I'd prefer it if the parameters were specified as deprecated, rather than removed completely, given that they're still recognised by the GECK's compiler. I've added a comment on the [[Template_talk:FunctionArgument]] page about this so we can discuss there how it should be represented.<br />-- [[User:Cipscis|Cipscis]] 01:31, 4 March 2010 (UTC) |