Difference between revisions of "Talk:Gun Spread Formula"

25 bytes added ,  18:40, 11 November 2009
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imported>DomFada
imported>DomFada
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1. The Spread Formula, as you wrote it, controls the wobble of the player's arm and torso. This gives us a barrel axis.
1. The Spread Formula, as you wrote it, controls the wobble of the player's arm and torso. This gives us a barrel axis.
2. Whenever a shot is fired, each single projectile will have a trajectory determined by the barrel axis, modified by the Min. Spread value.
2. Whenever a shot is fired, each single projectile will have a trajectory determined by the barrel axis, modified by the Min. Spread value.


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  - Min. Spread = weapon's own precision
  - Min. Spread = weapon's own precision


Testing this is easy : take a vanilla Fallout3, modify the base 10mm to have a 0 Min. Spread, and set fGunSpreadCondBase to 20. Load a game, spawn a brand new gun, set smallguns to 100. Shoot - your arm goes everywhere, but each bullet follows a visibly straight path. Now set fGunSpreadCondBase to 0, and Min. Spread to 20. Your gun stays still, bullets fly everywhere.
Testing this is easy : take a vanilla Fallout3, modify the base 10mm to have a 0 Min. Spread, and set fGunSpreadCondBase to 20. Load a game, spawn a brand new gun, set smallguns to 100. Shoot - your arm goes everywhere, but each bullet follows a visibly straight path out of the gun's barrel. Now set fGunSpreadCondBase to 0, and Min. Spread to 20. Your gun stays still, bullets fly everywhere.


With that in mind, it may be a good idea to rename the Gun Spread Formula to Aim Spread Formula, or something to that effect.
With that in mind, it may be a good idea to rename the Gun Spread Formula to Aim Spread Formula, or something to that effect.


[[User:DomFada|DomFada]] 23:38, 11 November 2009 (UTC)DomFada
[[User:DomFada|DomFada]] 23:38, 11 November 2009 (UTC)DomFada
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