Difference between revisions of "Talk:Gun Spread Formula"
→Gun Spread Formula: Skill And Condition Have Very Little Effect
imported>SnakeChomp (→Gun Spread Formula: Skill And Condition Have Very Little Effect: One other thing) |
imported>Henning |
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:Furthremore, note that some weapons have a minimum spread value and there is nothing you can do to make gun spread with those weapons go below the minimum spread unless you modify the weapon in the GECK to remove minimum spread. | :Furthremore, note that some weapons have a minimum spread value and there is nothing you can do to make gun spread with those weapons go below the minimum spread unless you modify the weapon in the GECK to remove minimum spread. | ||
:--[[User:SnakeChomp|SnakeChomp]] 23:57, 20 February 2009 (UTC) | :--[[User:SnakeChomp|SnakeChomp]] 23:57, 20 February 2009 (UTC) | ||
There is a big big problem about weapon spread, i'll explain with an example: | |||
The classic formula for Weapon Spread is the following, right? | |||
Spread = PerkModifiers(IronSightsBonus * CrouchBonus * (ConditionPenalty + SkillBonus) * (WalkPenalty + RunPenalty) + ArmPenalty) | |||
Okay, so it means that with 10 skill we have a spread of 0,1575 using Ironsight, standing still, not crouched and with healthy arms. | |||
This would mean that the formula is NOT changing a thing, and that the spread is only related to the min spread value of the weapon sheet. Why? Consider a 10mm pistol, it has 0,5000 min spread so even at 10 or 100 skill, the result of the Max(weap spread = 0,5000, spread = 0.1575) should always be 0,5000. | |||
Naturally, we know that it's impossible. | |||
To be sure of it, I did a little test: with vanilla settings I tried shooting at a wall carefully watching where the bullets were going to hit: the difference between 20 skill and 100 skill is noticeable. | |||
What's wrong? oO |