Difference between revisions of "Talk:Gun Spread Formula"

230 bytes added ,  19:06, 20 February 2009
imported>SnakeChomp
m (→‎Gun Spread Formula: Skill And Condition Have Very Little Effect: Oops, these arent the forums, [b] doesnt work.)
imported>SnakeChomp
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:Um, I don't understand why you don't think skill has much affect on gun spread. With default values, skill has '''the largest impact''' on gun spread of all the factors. What is more likely happening is that the changes you are making to the game settings do not result in a significant enough change to gun spread for you to observe. There is no way to accurately measure gun spread other than to actually fire and watch where the bullets go, so minute changes are difficult to detect.
:Um, I don't understand why you don't think skill has much affect on gun spread. With default values, skill has '''the largest impact''' on gun spread of all the factors. What is more likely happening is that the changes you are making to the game settings do not result in a significant enough change to gun spread for you to observe. There is no way to accurately measure gun spread other than to actually fire and watch where the bullets go, so minute changes are difficult to detect.
:Also, with vanilla settings, weapon condition has '''no affect at all''' on gun spread. fGunSpreadCondBase and fGunSpreadCondMult are both 0 with default settings (as the formula page indicates).
:Also, with vanilla settings, weapon condition has '''no affect at all''' on gun spread. fGunSpreadCondBase and fGunSpreadCondMult are both 0 with default settings (as the formula page indicates).
:Furthremore, note that some weapons have a minimum spread value and there is nothing you can do to make gun spread with those weapons go below the minimum spread unless you modify the weapon in the GECK to remove minimum spread.
:--[[User:SnakeChomp|SnakeChomp]] 23:57, 20 February 2009 (UTC)
:--[[User:SnakeChomp|SnakeChomp]] 23:57, 20 February 2009 (UTC)
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