Difference between revisions of "Talk:Gun Spread Formula"
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imported>SnakeChomp (→Clearer Formatting: Respond to sacrastic quip =P) |
imported>EscapedGoat |
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The result of the following term will obviously allways be zero as long as both fGun constants are zero: | |||
ConditionPenalty = fGunSpreadCondBase + WeaponCondition * fGunSpreadCondMult | |||
fGunSpreadCondBase defaults to: 0.0 | |||
fGunSpreadCondMult defaults to: 0.0 | |||
WeaponCondition is the condition of the weapon equipped by the actor | |||
This value is 1.0 at 100%, 0.5 at 50% and 0.0 at 0% | |||
--> Does this mean that Weapon condition does NOT affect spread? And how did you arrive at the formula given that this is allways zero? did you change fGunSpreadCondMult to a non-zero value for testing purposes? | |||
== Clearer Formatting == | == Clearer Formatting == | ||
I think we can make this page a bit clearer if we simplify the formula by merging the Base/Mult pairs in the variables section. So we'd do something like: | I think we can make this page a bit clearer if we simplify the formula by merging the Base/Mult pairs in the variables section. So we'd do something like: |