Difference between revisions of "Talk:Bethsoft Tutorial Layout"
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Are these free-floating pipes part of the charm, or unintentional? And could someone direct to info on finding these textures for editing, since I'm frothing to make a free-floating pipe section to fix the look? | Are these free-floating pipes part of the charm, or unintentional? And could someone direct to info on finding these textures for editing, since I'm frothing to make a free-floating pipe section to fix the look? | ||
Side note - Overlapping a regular rail bit doesn't work out. Try it and see for yourself the magic it creates. [[User:Niphty|Niphty]] 05:19, 16 July 2009 (UTC) | Side note - Overlapping a regular rail bit doesn't work out. Try it and see for yourself the magic it creates. [[User:Niphty|Niphty]] 05:19, 16 July 2009 (UTC) | ||
== Unnamed Objects == | |||
I would just like to add the unnamed object names not listed on this picture | |||
[[Image:Overall_Layout01.jpg|thumb|650px|center|The Cave Entrance and Utility portions of Vault 74.]] | |||
As mentioned in the tutorial, the unmarked door node is '''VURmWallExSmR01''', '''VURmBoothWallWindowR01''' works well for the booth wall, stairs are '''VURmSunkenStairsR01'''. | |||
The piece to the '''''right''''' of '''VURmMidR01''' is called '''VURmColR01''' and the wall section '''''below''''' that is called '''VURmWall03R'''. | |||
Also to the '''''left''''' of '''VURmBoothWallWindowR01''' is '''VURmBoothExitR01''' and the wall '''''behind''''' that (''which is duplicated'') is called '''VURmBoothWallR01'''. | |||
Took me a while to figure that out lol --[[User:Jenkins|Jenkins]] 15:38, 11 August 2009 (UTC) |