Difference between revisions of "Talk:AddItemToLeveledList"

625 bytes added ,  10:35, 28 October 2010
no edit summary
imported>Quetzilla
imported>Jaysus
Line 5: Line 5:
::You haven't been following the FOSE thread :P.  There's a list of all commands in the EXE and this isn't in it (compiles in GECK but doesn't run in game).  From temporal analysis (aka history page), we've determined it's likely a) in the next patch or b) in the patch before DLC (which is when these would be useful to BGS)
::You haven't been following the FOSE thread :P.  There's a list of all commands in the EXE and this isn't in it (compiles in GECK but doesn't run in game).  From temporal analysis (aka history page), we've determined it's likely a) in the next patch or b) in the patch before DLC (which is when these would be useful to BGS)
::--[[User:Quetzilla|Quetzilla]] 04:27, 12 December 2008 (UTC)
::--[[User:Quetzilla|Quetzilla]] 04:27, 12 December 2008 (UTC)
Attention!
AddItemToLeveledList can screw up savegames!
if, for example, you add an item with this command to a list contained inside a vendor container, save your game, unload the mod and load that savegame, then visit a merchant and open the barter menu your game will crash
reason: the bartermenu looks for items which do not exist anymore, this wasnt a problem in FO3 for some reason but now in New Vegas its kinda not the case
solution: provide an uninstallation mod with your mod which uses a quest for the sole reason to remove items from levelled lists...
rather annoying and reminicent of the FO3 perk bug
----
Anonymous user