Difference between revisions of "Category:Landscape"

1,524 bytes added ,  11:58, 5 August 2011
updated info about falloff % and vertex coloring and added images to illustrate
imported>Quetzilla
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imported>Truant
(updated info about falloff % and vertex coloring and added images to illustrate)
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[[Image:GECKLandscapeMenu.jpg|thumb|right|The Landscape Editing Window]]
[[Image:GECKLandscapeMenu.jpg|thumb|right|The Landscape Editing Window]]


Used to edit the local landscape in the render window.
Used to edit the local landscape in the render window. To make large-scale changes to the landscape mesh, use the [[Heightmap_Editing|Heightmap Editor]].


To access this window, use the "'''H'''" hotkey from the Render Window.  Only useful in exterior cells.
To access this window, use the "'''H'''" hotkey from the Render Window.  Only useful in exterior cells.


[[image:FalloffPercentageComparison.png|thumb|right|Comparison of 1% falloff and 100% falloff]]
*'''Height'''
*'''Height'''
**'''Edit Radius:''' Controls size of your editing brush.
**'''Edit Radius:''' Controls the size of the editing brush. Range: 1-15.
**'''Edit Falloff %:''' Not used in current version.
**'''Edit Falloff %:''' Changes the curve of the slope when raising or lowering land with the editing brush. Range: 1-100.
**'''Flatten Vertices:''' When checked; Brush will flatten terrain.
**'''Flatten Vertices:''' When checked; Brush will flatten terrain.
**'''Soften Vertices:''' When checked; Brush will soften terrain variation.
**'''Soften Vertices:''' When checked; Brush will soften terrain variation.
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*'''Texture'''
*'''Texture'''
**'''Texture List:''' List of available Textures by ID and Filename <br>To add or change textures, go the the Object Window. Textures are under Miscellaneous/Land Texture.
**'''Texture List:''' List of available Textures by ID and Filename <br>To add or change textures, go the the Object Window. Textures are under Miscellaneous/Land Texture.
**'''Selected Texture:''' Preview of Currently Selected Texture.
**'''Selected Texture:''' Preview of currently selected texture.
**'''Max Opacity:''' Controls Strength of brush when painting texture.
**'''Max Opacity:''' Controls strength of brush when painting texture.
**'''Applying Textures:''' Right click on the terrain to apply the selected texture.
**'''Applying Textures:''' Right click on the terrain to apply the selected texture.
*'''Vertex Color:'''
*'''Vertex Color:'''
**'''RGB:''' Manual entry of Left/Right-click Shading colors.
**'''RGB:''' Manual entry of Left/Right-click Shading colors.
**'''Select Color:''' Select shading shading colors from palette menu.
**'''Select Color:''' Select shading colors from palette menu.
**'''Rows of color Swatches''': Two rows of swatches to store custom colors.
**'''Rows of color Swatches''': Two rows of swatches to store custom colors.


Use left-click to '''edit the terrain''', and right-click to '''place on it the selected texture'''.
==Landscape Editing Mode==
Use the left mouse button to '''edit the terrain mesh''', and the right mouse button to '''paint the selected texture'''.


If you check the '''Edit Colors''' box (or press the "'''E'''" hotkey), then editing would be blocked and now you will be able to use a mouse to paint vertices of a terrain. After left-clicking on the terrain you will paint with RGB color from the left side of the Setting Window, while right-clicking will use RGB color from the right side. Vertex Painting is most useful if you want to make some shadows on a ground, e.g. darken the area around a building or a stone.
==Vertex Color Editing Mode==
When you check the '''Edit Colors''' box (or press the "'''E'''" hotkey) you will enter vertex painting mode. In vertex painting mode, normal editing is blocked and the mouse is used instead to paint the vertices of the terrain with one of the RGB colors selected in the Vertex Color group. Press and hold the left mouse button to paint with the color on the left; use the right mouse button to paint with the color on the right. The default colors are black and white, but these may be changed by using the Select Color button to pick a color from the Windows color picker, or by entering numbers directly into the R, G, B fields, either by typing them in or by using the rolling keys. Vertex Painting is used primarily to add shadows to the ground below static objects (e.g. darken the area around a building or a stone) but it may also be used to provide subtle color variation to landscape to break up tiling.


=== Keyboard Shortcuts ===
===Adding Custom Colors===
[[image:CustomColors.png|thumb|right|Custom colors in the Landscape editor]]
To add colors to the rows of color swatches below the left and right color selections, click one of the Select Color buttons to open the Windows color picker. In the color picker, select the swatch you would like to add a color to. Pick a color and click the Add to Custom Colors button in the lower right of the color picker. Click Ok to close the dialog. Your new color will appear in the same swatch in the Landscape editor. You may make a custom color your current selection by clicking on one of the swatches. Left-clicking selects the color for the left mouse button. Right-clicking selects it for the right mouse button.
 
==Keyboard Shortcuts==
{{:Landscape Hotkeys}}
{{:Landscape Hotkeys}}


[[Category:Building and Editing]]
[[Category:Building and Editing]]
[[Category:World]]
[[Category:World]]
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