Difference between revisions of "Category:Data Files"
→Master Files (*.esm) and Plugins (*.esp)
imported>SnakeChomp |
imported>Henning |
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In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm. To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file: | In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm. To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file: | ||
bAllowMultipleMasterLoads=1 | bAllowMultipleMasterLoads=1 | ||
This file is NOT found in the fallout3 folder in the BethesdaSoftworks folder. It is found in the user folders under | |||
'''My Documents/My Games/Fallout 3''' | |||
Further this file typically can not be found under a normal search in windows. | |||
'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup. | '''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup. |