Difference between revisions of "Category:Data Files"

6 bytes removed ,  21:52, 7 March 2009
Undo revision 13433 by Lee (Talk)
imported>Henning
(Master Files (*.esm) and Plugins (*.esp))
imported>SnakeChomp
(Undo revision 13433 by Lee (Talk))
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== Master Files (*.esm) and Plugins (*.esp) ==
== Master Files (*.esm) and Plugins (*.esp) ==
Master Files (files with .esm - ie, Fallout3.esm) and Plugin files ("TES files" or "mods" for short - files with .esp - ie, Fallout3mod.esp) are the core data files of Fallout 3. A master file acts as a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], object placements, AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. The GECK is the tool we use to view and edit master files and plugins.lmmk
Master Files (files with .esm - ie, Fallout3.esm) and Plugin files ("TES files" or "mods" for short - files with .esp - ie, Fallout3mod.esp) are the core data files of Fallout 3. A master file acts as a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], object placements, AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. The GECK is the tool we use to view and edit master files and plugins.


(However, not all game data files are master and plugin files. Textures, meshes, sounds, videos, etc. are all part of the full game. More about these files elsewhere.)
(However, not all game data files are master and plugin files. Textures, meshes, sounds, videos, etc. are all part of the full game. More about these files elsewhere.)
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In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm.  To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file:
In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm.  To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file:
  bAllowMultipleMasterLoads=1jn
  bAllowMultipleMasterLoads=1


'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup.
'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup.
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