Difference between revisions of "Category:Data Files"

353 bytes added ,  16:36, 19 December 2008
imported>Quetzilla
(link to BSA files)
imported>Quetzilla
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Master files and plugins are largely identical in format, but have some important distinctions in practice. The main practical difference is that GECK will not create master files. Nor will it allow plugin files to modify other plugin files.
Master files and plugins are largely identical in format, but have some important distinctions in practice. The main practical difference is that GECK will not create master files. Nor will it allow plugin files to modify other plugin files.
In order to create new .esms, you can use FOMM or FO3Edit to convert an .esp to an .esm.  To '''load''' multiple .esms in the GECK, you need to change this setting in the GECKCustom.ini file:
bAllowMultipleMasterLoads=1
'''NOTE''': If an enabled .esp has a master file, and that .esm is not enabled in the load order, the game will crash on startup.


== Dependencies ==
== Dependencies ==
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