Difference between revisions of "Use Item At Package"

71 bytes added ,  17:13, 11 March 2009
imported>DZastreux
imported>DZastreux
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** '''Any Object:'''
** '''Any Object:'''
***'''Object ID:''' Select an object to use.
***'''Object ID:''' Select an object to use.
****About [[Furniture]]s : Might not work at all, once arrived at the end-of-package '''Location''' ''(such as a static marker)'' if the actor must choose between 2 different Furnitures objectID. Most of the time, the actor will just choose the closest one, ...But in the worst cases, you might experience really weird behaviours ''( hesitating, switching and even vanishing actor ! )''  
****About [[Furniture]]s : This '''Object ID:''' field won't work properly ; if the actor must choose between 2-or-more different ''Furnitures objectID'' once arrived at the '''Location''', then use [[Find Package]] instead. Indeed, with the '''Use Item At''' package, here is what happens :
***** With '''Sit Down''' checked the actor will just sit on the closest one regardless of '''Object ID:''' field ''(Or, in the worst cases, you might experience really weird behaviours with hesitating, switching and even vanishing actor !)''
*****Without '''Sit Down''', the actor will just do nothing more, once at Location.


***'''Object Type:''' Select a type of object.
***'''Object Type:''' Select a type of object.
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**'''Sit Down''': If checked, the actor will sit down within the location radius if any chair is available.
**'''Sit Down''': If checked, the actor will sit down within the location radius if any chair is available.
*** Instead of checking this, you might choose ''Furniture'' in ''Object Type'' ''(Exemple: '''CG03DadSit''' )''
*** Instead of checking this, you might choose ''Furniture'' in ''Object Type'' ''(Exemple: '''CG03DadSit''' )''
*** In some cases, the actor won't be able to use properly any ''Furniture'' around, if the Package ''Location'' isn't the furniture itself, or a static marker.


*'''Allow Search:'''  
*'''Allow Search:'''  
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